My last post covered what goes on at Reaper Con. To wrap up my coverage of the event, I thought I'd post a few more photos from the con, and then finish up with a few, selected miniatures from the painting contest.
As I alluded to in my last post, Reaper provided some cool looking terrain for their gaming events. The "Kraken's Revenge" featured a sunken city, and the new, limited edition, Kraken model they released at the con. The event pitted a whole table full of players against the mighty Kraken using Reaper's Warlord rules. I am proud to say that my group proved victorious when we faced the tentacled horror.
Tuesday, May 29, 2012
Thursday, May 24, 2012
Reaper Con! (Part 1)
I got back from Reaper Con 2012 late Sunday night. I think I've just about recovered, and I'm more or less back on my normal schedule. This first post will hopefully provide a taste of what went on at Reaper Con. I'll try to post some more, along with pictures of the game tables and painting contest entries soon.
This was my first trip to Reaper Con, and I wasn't quite sure what to expect. I've been to gaming conventions of all sizes in the past, but Reaper Con is, not surprisingly, much more heavily oriented towards the craft of miniatures painting and sculpting. Sure there is plenty of gaming, if you want it, but the main event is the massed gathering of a one to two hundred miniatures fans, hobbyists, and professionals.
When you drive up to Reaper's address, it's easy to miss the signs, but a keen eye will get you there. As you turn into the lot you can see that you are in the right place.
This was my first trip to Reaper Con, and I wasn't quite sure what to expect. I've been to gaming conventions of all sizes in the past, but Reaper Con is, not surprisingly, much more heavily oriented towards the craft of miniatures painting and sculpting. Sure there is plenty of gaming, if you want it, but the main event is the massed gathering of a one to two hundred miniatures fans, hobbyists, and professionals.
When you drive up to Reaper's address, it's easy to miss the signs, but a keen eye will get you there. As you turn into the lot you can see that you are in the right place.
Saturday, May 5, 2012
Experimentation
How do you come up with a good paint scheme? Sometimes you can pick a set of colors that work well together in the abstract, and fit them onto a miniature easily. Other times, you can decide to follow a pre-generated paint scheme from a canon game universe, or by borrowing from another painter's work. Once in a while, inspiration strikes and a great concept just pops into your head.
All of those are useful approaches, and I have certainly made use of all of them at one time or another. I have also blocked out some paint patterns on paper using colored pens, pencils, or even crayons. (Yes, I know that there are digital tools for doing this, but I haven't tried them at all.) Ultimately, no matter how many miniatures I paint, sometimes I just have to pull out a brush and try out a paint scheme with a real model and real paint to work out what I want.
All of those are useful approaches, and I have certainly made use of all of them at one time or another. I have also blocked out some paint patterns on paper using colored pens, pencils, or even crayons. (Yes, I know that there are digital tools for doing this, but I haven't tried them at all.) Ultimately, no matter how many miniatures I paint, sometimes I just have to pull out a brush and try out a paint scheme with a real model and real paint to work out what I want.
Tuesday, May 1, 2012
Better Painting with Pen and Paper
This article is about a vital tool that can help anybody improve their miniature painting, but that I think gets too little attention in painting tutorials or blogs:
Can you really improve your results using a cheap notebook and a pen or pencil? Read on to find out.
Can you really improve your results using a cheap notebook and a pen or pencil? Read on to find out.
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