Last time, I presented the heavily engineered mounting post that I crafted to support the metal knight & pegasus combination for this diorama. Any hope of suspending such a heavy, metal figure from a single point required a solid structure. This time, I will explore some of how I approached the dragon at the opposite end of the scene, as well as some of the initial rough terrain layout for the base.
First, and foremost, this base is going to use up a massive amount of Super Sculpey modeling clay. The material is easy to work with, cheaper than Green Stuff, and won't dry out, or set until I bake it. That means I have weeks to fiddle with it, and add detail before I run off to bake it. You can see the first few stone forms in the photo above, as well as the clear delineation between the little fired patch around the brass support post, and the fresh Sculpey.
Showing posts with label Dragon. Show all posts
Showing posts with label Dragon. Show all posts
Wednesday, April 27, 2016
Tuesday, September 29, 2015
Confrontation Part II: It's Not Easy Being Green
As expected, I have been proceeding slowly with this giant diorama WIP. In the past few weeks, I have been mostly painting tabletop miniatures for my Dropzone Commander armies (more on that in a later entry.) Still, I have done a lot of work preparing the dragon Narthrax for paint.
I need to get both the dragon and the knight mostly cleaned and assembled before I can begin construction of the scenic base to support them. I can't really complete their assembly or paint until I get that done. As is usually the case, prep work is key.
I need to get both the dragon and the knight mostly cleaned and assembled before I can begin construction of the scenic base to support them. I can't really complete their assembly or paint until I get that done. As is usually the case, prep work is key.
Monday, August 24, 2015
Confrontation Part I: Storytelling
With convention and tournament season over for 2015, I am starting to think about show-piece painting again. I have a few projects percolating at the back of my mind, but one thing I have never tackled is a diorama.
Dioramas are all about telling a story in miniature, and in a confined space. A good diorama presents exactly what is needed to convey its story to the viewer, and nothing else. For my first try, I am going to attempt a classic showdown of knight versus dragon. The two models are large, dynamic and iconic. It will be up to me to bring the piece together with base design and arrangement.
Dioramas are all about telling a story in miniature, and in a confined space. A good diorama presents exactly what is needed to convey its story to the viewer, and nothing else. For my first try, I am going to attempt a classic showdown of knight versus dragon. The two models are large, dynamic and iconic. It will be up to me to bring the piece together with base design and arrangement.
Saturday, August 31, 2013
Think Big
As is probably clear from my past updates, the majority of my painting projects are more or less "conventional" single-figure sized miniatures. The largest things I commonly paint are usually Battlemechs, which are bigger than your average 32mm "heroic" figure, but are still not titans in the miniatures world.
With the arrival of my Bones Kickstarter I am awash in inexpensive plastic miniatures, including a variety of large monster models, perfect for terrorizing PCs in fantasy role playing games. Given the low cost of Bones (especially at the KS rates), I wanted to try my hand at painting a big model, so I buckled down to paint "Deathsleet", the Ice Dragon.
With the arrival of my Bones Kickstarter I am awash in inexpensive plastic miniatures, including a variety of large monster models, perfect for terrorizing PCs in fantasy role playing games. Given the low cost of Bones (especially at the KS rates), I wanted to try my hand at painting a big model, so I buckled down to paint "Deathsleet", the Ice Dragon.
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