Showing posts with label resin. Show all posts
Showing posts with label resin. Show all posts

Monday, December 22, 2014

Dropzone Commander First Pass

Brian, from Magnetized to Lead, has lately been pushing Dropzone Commander, by Hawk Wargames. Being local, and having enjoyed a demo game at GenCon '14, I decided to pick up a few models and see what it was like.


My first experiment is with a Shaltari Jaguar Warstrider. For 10mm scale, it's quite a beast. Fully assembled, it stands almost 2.5" tall, giving most 6mm scale Battlemechs a run for their money.

Tuesday, July 15, 2014

Dindrenzi 2.0

When Spartan Games released the latest version of their starship combat game, Firestorm Armada, they embarked on a new round of revisions to the game's miniature line. To Spartan's great credit, all past sculpts are still fully legal for use in the game. Most of the new designs share the same game statistics as their predecessors, although the exceptions to this rule are noteworthy.

In this installment, I will be taking a brief look at the revised Dindrenzi models from the Battle for Valhalla scenario box. Included in this review will be the new Praetorian battleship, which is not a simple revision of the older ships, but is a new class, with its own stat line.

Monday, March 31, 2014

Multiplication

As reported previously, I have been working on a number of things for Firestorm Armada. My latest science project has been to try to create mine tokens for use during games. The old version of Firestorm came with some cardboard counters for mines, but they were pretty unexciting on the table, and the game now uses a larger, hexagonal, form factor for the same purpose.


In this case, I decided to try to cast brand new custom tokens in resin, and make enough for my own use in the game. So far, I have not been fully successful, but I have played around enough to share my experiences as a first time resin-caster.